• ISSN: 2010-0248 (Print)
    • Abbreviated Title: Int. J. Innov.  Manag. Technol.
    • Frequency: Quarterly
    • DOI: 10.18178/IJIMT
    • Editor-in-Chief: Prof. Jin Wang
    • Managing Editor: Ms. Nancy Y. Liu
    • Abstracting/ Indexing: Google Scholar, CNKI, Ulrich's Periodicals Directory,  Crossref, Electronic Journals Library.
    • E-mail: ijimt@ejournal.net
IJIMT 2016 Vol.7(4):131-136 ISSN: 2010-0248
doi: 10.18178/ijimt.2016.7.4.659

Educational Gamification Vs. Game Based Learning: Comparative Study

Rula Al-Azawi, Fatma Al-Faliti, and Mazin Al-Blushi

Abstract— Computer games have grown in many directions. Many studies and systems deals with different elements such as ”Fun” and ”pleasure” in the game structure to improve a learners motivation in the field of educational learning. In this paper, we will explain different theoretical support for the benefit of using game in education and learning. We will also demonstrate the difference among those methods such as , Game Base Learning(GBL), educational game and Gamification in education. A clear description among these new terms with explanation of the possible impact on teaching and learning will be presented. Games can make learning concept more enjoyable for students and provide a platform for their creative thought. Games will of- ten act as learning triggers inducing lively discussion on learning concepts amongst students following game play. A couple of new ways of teaching like Game Based Learning and Gamification can be applied to enhance the learning procedure of students in various age levels.

Index Terms— Game base learning (GBL), educational game, gamification in education, learning method.

Rula Al-Azawi is with the Gulf College, Oman (e-mail: rula@gulfcollegeoman.com, Fatma-alfaliti@hotmail.com, shinef-ace90@hotmail.com).

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Cite: Rula Al-Azawi, Fatma Al-Faliti, and Mazin Al-Blushi, " Educational Gamification Vs. Game Based Learning: Comparative Study," International Journal of Innovation, Management and Technology vol. 7, no. 4, pp. 131-136, 2016.

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