Abstract—the Thais play games for enjoyment, to participate in competitions and also to improve their performance in their lives as well. Playing games are inherited through generations in Thailand. In the past, the experts used to teach how to play games to the youth by telling them in a story format. Nowadays, it is found that this culture of inheritance and the tradition of learning through Thais playing are getting lost. Animation cartoons are very popular media among the Thai youth. If we use the animation cartoon method as part of teaching, learning process, Thai youth will benefit and also will keep the culture and tradition of Thailand. The objective of this research is: to test the animation cartoon media to know the level of understanding, satisfaction and the perception levels of content by the students. The research instrument used in this research include: structured questionnaire, 3 dimension cartoon animation, to know the students’ levels of perception and satisfaction. The research sample includes 70 primary school students from Roi-Et province. Statistical value used for testing are: means, standard deviation, t-test and F-test. The results revealed that the level of the satisfaction which the students gain was very good. The male and female students in all levels of class found to be significant with high level of satisfaction 0.05. The students found to be very good in the content perception testing that includes the male and female students as 0.05.
Index Terms—New media, Animation, Cartoons, 3D Cartoon animation, Thai stories, Thais’ plays.
Cite: Suwich Tirakoat and Siriwiwat Lata, " Application of 3D Cartoon Animation to Thai Plays for Thai Youth: Case study of North Eastern Region of Thailand," International Journal of Innovation, Management and Technology vol. 2, no. 1, pp. 31-36, 2011.