— The paper is devoted to the simulation of two populations coexistence, one of which represents old big corporations and the other one – small innovative business. It is hard to imagine modern digital world without such combination of words as computer modeling and simulation. This discipline gains popularity throughout the whole scientific world. In our paper we examine such phenomenon as emotion simulation. It contains as a review of emotion simulating research as some original results on the innovation simulation based on predator and prey model. There is widely spread opinion, that modern information technologies provide us an opportunity to simulate emotions and feelings. Simulation of conflicts, cooperation, and the emotion simulation are often used to explain the nature of human behavior, depending on different factors such as personality, emotional state and mood at the specific moment in time. For instance, we can consider large company, which faces some troubles, as feeling some hunger and to satisfy it, the company tries to absorb some other smaller firm. The most important result of our research is the discovery of such parameter’s values interval in which great firms and small businesses (start-ups) can grow and raise simultaneously.
— Acquisition, emotion simulation, innovation, predator, prey.
V. P. Romanov is with the Computer Science Department, Russian Plekhanov University of Economics, Moscow, Russian Federation (e-mail: firstname.lastname@example.org).
H. A. Agafonova, S. S. Sandybaeva, and N. S. Mullin are with the Department of Mathematical Economics and Informatics, Russian Plekhanov University of Economics, Moscow, Russian Federation (e-mail: email@example.com, firstname.lastname@example.org, email@example.com).
Cite: Victor P. Romanov, Helen A. Agafonova, Saltanat S. Sandybaeva, and Nikita S. Mullin, " Innovation Process Simulation on the Base Predator and Prey," International Journal of Innovation, Management and Technology vol. 6, no. 1, pp. 30-34, 2015.