Abstract— The objective of this research is: (1) to develop the art of storytelling via a cloud technology model to create an animation innovation; (2) to evaluate the developed model; and (3) to study the effects of using the model. The research process is divided into 3 parts. First part is to develop the art of storytelling via a cloud technology model to create an animation innovation. Second part is to evaluate the developed model. Third part is experimenting with the sample. The sample group divided into two groups: first group is 6 experts in relate field, and second group is 20 undergraduate students. Tools are arithmetic mean, standard deviation and scoring rubric table. The results of the research showed that : (1) the model consists of 5 elements; Storyteller, Data Transfer, Story on Cloud, Animation Innovation and Audiences Feedback; (2) results from evaluation of the model is at highest appropriate (xˉ = 4.63, S.D. = 0.39); and (3) the animation innovation results from the sample group is a very good animation innovation level.
Index Terms— The art of storytelling, cloud technology, animation, innovation.
S. Srima is with the Faculty of Education, Suan Sunandha Rajabhat University, Thailand (e-mail: sudarat.sr@ssru.ac.th). W. Chujitarom (Corresponding author) is with the Faculty of Digital Art, Rangsit University, Thailand (e-mail: wannaporn.c@rsu.ac.th).
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Cite: Sudarat Srima and Wannaporn Chujitarom, " The Art of Storytelling via a Cloud Technology Model to Create an Animation Innovation," International Journal of Innovation, Management and Technology vol. 11, no. 4, pp. 134-137, 2020.
Copyright © 2020 by the authors. This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (
CC BY 4.0).